IP - RED SEA
Client: Interference Pattern
Created for an immersive, projected installation piece, this project required the creation of some rather complex Unity based rendering executables to generate a complete 180 degree rendered image, using cylindrical mapping models to handle the errors that a standard perspective corrected Unity camera projection would create.
In addition to the creation of content suitable for a 180 degree projection matrix the output also needed to coordinate with a 90 degree downward facing projection so that the viewer was completely surrounded by the content. We like to lend a hand where we can though so we also got involved in everything from animation, to modeling, to render load management.
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