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Client: Interference Pattern

Created for an immersive, projected installation piece, this project required the creation of some rather complex Unity based rendering executables to generate a complete 180 degree rendered image, using cylindrical mapping models to handle the errors that a standard perspective corrected Unity camera projection would create.


In addition to the creation of content suitable for a 180 degree projection matrix the output also needed to coordinate with a 90 degree downward facing projection so that the viewer was completely surrounded by the content. We like to lend a hand where we can though so we also got involved in everything from animation, to modeling, to render load management.


If any of these projects has caught your imagination, or you're just interested in finding out more about the studio and what we can do then why not get in touch. Just fill out the form below and we'll get right back to you.


Alternatively why not give us a ring, drop us an email or come along and meet us at our new home at Codebase Edinburgh. Let us know your coming and we'll stick the kettle on.

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