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IP - RED SEA

Client: Interference Pattern

Created for an immersive, projected installation piece, this project required the creation of some rather complex Unity based rendering executables to generate a complete 180 degree rendered image, using cylindrical mapping models to handle the errors that a standard perspective corrected Unity camera projection would create.

 

In addition to the creation of content suitable for a 180 degree projection matrix the output also needed to coordinate with a 90 degree downward facing projection so that the viewer was completely surrounded by the content. We like to lend a hand where we can though so we also got involved in everything from animation, to modeling, to render load management.

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Alternatively why not give us a ring, drop us an email or come along and meet us at our new home at Codebase Edinburgh. Let us know your coming and we'll stick the kettle on.

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